bn doodledevdump

drawings and gamedev

searching for a more efficient way to do the art for tiles lead me towards a more dynamic torch lighting system, i think this could work out pretty well. the tile shadows are still gonna be a thing, the actual tile sprites are just placeholders

searching for a more efficient way to do the art for tiles lead me towards a more dynamic torch lighting system, i think this could work out pretty well. the tile shadows are still gonna be a thing, the actual tile sprites are just placeholders

this is kind of developing into a graveyard theme, the green is there because I’m gonna add an occasional spooky green lightning flash. once I get that in I might be finished with this background? At least for now. I’m not sure about how detailed I want the deathpit replacements to be. an accompanying tileset is needed too, probably either dead grass or cobblestone or both

here’s what it looks like zoomed out. basically the right is teleported to the left, left to right, top to bottom, ect which means there’s a set number of instances required to pull the effect off (one instance per row, since gamemaker doesn’t let you draw sprites at multiple depths from a single object). unfortunately it has a bit of a performance hit but i’m still way ahead in that regard and I guess it’s inevitable for a visual effect as big as this anyways

grafics are happening

man my attention span is shot lately, cant stay working on the same thing for long

hey guys, ive been working on a side project for a bit, don’t worry though sorcerobe isn’t dead! just felt like working on something that’s a bit more simple for now. THAT SAID right now this is aiming to be some kinda cross between a twin stick shooting platformer, a metroid, and blaster master

we’ll see how this goes

new tileset lookin gud so far
once i get into the tile lighting i’m gonna have to save like 100 separate variations in total because of the 16 unique tiles. that’s gonna be f u n

new tileset lookin gud so far

once i get into the tile lighting i’m gonna have to save like 100 separate variations in total because of the 16 unique tiles. that’s gonna be f u n

new ability! its basically a jump/groundpound

also me & tiny started working on a new tileset, kind of a limestone mine deal

eyeballs! boxes and grabbing works great now, so I set up a similar object that’s a lot more slippery and bouncy than boxes but is otherwise the same

also this depth sorting error looks cool

eyeballs! boxes and grabbing works great now, so I set up a similar object that’s a lot more slippery and bouncy than boxes but is otherwise the same

image

also this depth sorting error looks cool

image

only a half-turnaround because i’m a BABY

only a half-turnaround because i’m a BABY

levitate is starting to look like I’ve been imagining it

levitate is starting to look like I’ve been imagining it

hello and welcome to my web sight