bn doodledevdump

considerably less impressive than bn03.tumblr.com

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tile modifier menu is finished now woo

a little bit of polishing up on it to do but i suppose next i’ll get boxes interacting with the buttons

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more or less figured out the trigger system for stuff, the button just says whether it’s pushed or not and any object paying attention to that specific button decides what to do based on that. this way the same button could be used for lots of different stuff. I’ll have to add and/or gates and splitter objects and stuff like that too for more complex game logic but the basic concept is working so that’s cool

taking a shot at upgrading the sprites to more of a snes level since that makes more sense to me considering the 3d effects. new ones on the right
edit: fake color shifting? mite b cool

taking a shot at upgrading the sprites to more of a snes level since that makes more sense to me considering the 3d effects. new ones on the right

edit: fake color shifting? mite b cool

it acts like a really overeager cat or dog but it doesn’t realize how volatile it is to flammable entities

it acts like a really overeager cat or dog but it doesn’t realize how volatile it is to flammable entities

i am so proud of these shitty popup menus that i’m halfway finished making

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hi i’m back from the dead

here’s some candyvania things I made from back when that was a thing. kinda interesting looking at them months later

sorcerobe related stuff is gonna be happening, i’m excited to be working on it again

also someone else you might know could be making a cool thing pretty soon

I wanted to make this dude weirder so i started adding more bug stuff but i dunno if i like the four legs or not

animating for the sake of animating feels weird

i guess i should mention that sorcerobe isn’t dead, just taking a break for a few weeks. school/stress/ect. spaceship doodles

i guess i should mention that sorcerobe isn’t dead, just taking a break for a few weeks. school/stress/ect. spaceship doodles

hello and welcome to my web sight